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GPU PRO 4: Advanced Rendering Techniques

上传者: 2018-12-28 10:42:50上传 RAR文件 44.55MB 热度 57次
Publication Date: April 26, 2013 GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics proc essing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory. essing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.
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码姐姐匿名网友 2018-12-28 10:42:50

好书! 仔细研究一下

码姐姐匿名网友 2018-12-28 10:42:50

很好,正在用,谢谢

码姐姐匿名网友 2018-12-28 10:42:50

好书,纸质原版确实太贵了。。。。没办法

码姐姐匿名网友 2018-12-28 10:42:50

这是一本好书。

码姐姐匿名网友 2018-12-28 10:42:50

这个系列的书都不错

码姐姐匿名网友 2018-12-28 10:42:50

很好的书,正在学习。

码姐姐匿名网友 2018-12-28 10:42:50

非常不错的书,感谢楼主分享。这个系列的书都不错。

码姐姐匿名网友 2018-12-28 10:42:50

非常不错,找了好久了

码姐姐匿名网友 2018-12-28 10:42:50

内容没问题。质量很好。非常感谢分享!

码姐姐匿名网友 2018-12-28 10:42:50

很不错的 gpu 书