GPU Pro: Advanced Rendering Techniques (3/3)
Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Examp le programs and source code can be downloaded from the book's CRC Press web page. le programs and source code can be downloaded from the book's CRC Press web page.
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用户评论
很好的GPU编程书籍
原版非扫描,感谢分享
一本好书,经典系列
非常好!是第一版的!
3个部分可以解压!
资源可用,推荐
内容不错的,有参考价值