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基于ROAM算法的弹坑实时可视化系统设计

上传者: 2019-01-15 17:46:25上传 PDF文件 634.91KB 热度 34次
Real-time visualization of multi-resolution dynamic terrain, which is often used to meet the demand of the high fidelity of the virtual battlefield environments simulation and some 3D games, has attracted growing interest at home and abroad over the last decade. The design of the simulation loop and
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