3-DComputerGraphicsAMathematicalIntroductionwithOpenGL2004)
Topics include a thorough treatment of transformations and viewing, lighting andshadingmodels,interpolationandaveraging,B′eziercurvesandB-splines,ray tracingandradiosity,andintersectiontestingwithrays.Additionaltopics,covered inlessdepth,includetexturemappingandcolortheory.Thebookalsocoverssome aspe
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3D图形方面的参考书,清晰文字版,顶!
不错的书,好好看,一定会有收获