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电子激光竖琴资料

上传者: 2022-07-09 03:07:12上传 .RAR文件 19.60 MB 热度 20次

一个非常漂亮的可弹奏激光电子竖琴,用手弹的时候遮挡住激光柱,就会发出相应的声音.包括制作过程,程序,原理,实物图,有需要的话可以参考一下

【文件目录】

激光琴资料

├── 激光竖琴程序.c├── 激光竖琴原理图.SCHDOC├── 激光竖琴原理图.pdf└── 激光竖琴制作教程.doc0 directories, 4 files

名称:电子琴编写:Cgr修改:无内容:7个激光束控制7个音符7个LED显示,1个控制播放音乐,1个高中低音切换 ------------------------------------------------*/#include "reg52.h"#include "intrins.h"sbit SPK = P3^4;sbit LED_L = P3^7;sbit LED_M = P3^6;sbit LED_H = P3^5;sbit KEY = P3^3;#define KEYDELAY 20#define KEY_PORT P2#define LED_PORT P1bit FT_1ms,FT_250ms;bit F_PlaySong,F_PlayTone,F_KeyDelay,F_Tone,F_KeyUp,F_Music_Ide;unsigned char Freq_H,Freq_L,SongLen,PlayIde,i;unsigned char KeyBuf,KeySure,KeyDelay_Cnt,Timer1_Cnt,KeyDelay_Cnt1;unsigned char k,Time,PortTemp; //世上只有妈妈好数据表code unsigned char MUSIC[]={6,2,6, 5,2,2, 3,2,4, 5,2,4, 1,3,4, 6,2,2, 5,2,2, 6,2,8, 3,2,4, 5,2,2, 6,2,2, 5,2,4, 3,2,4, 1,2,2, 6,1,2, 5,2,2, 3,2,2, 2,2,8, 2,2,6, 3,2,2, 5,2,4, 5,2,2, 6,2,2, 3,2,4, 2,2,4, 1,2,8, 5,2,6, 3,2,2, 2,2,2, 1,2,2, 6,1,2, 1,2,2, 5,1,12, 0,0,0 };/***********************生日快乐**********************/code unsigned char MUSIC1[]={ 5,1,2, 5,1,2, 6,1,4, 5,1,4, 1,2,4, 7,1,8, 5,1,2, 5,1,2, 6,1,4, 5,1,4, 2,2,4, 1,2,8, 5,1,2, 5,1,2, 5,2,4, 3,2,4, 1,2,4, 7,1,4, 6,1,8, 4,2,2, 4,2,2, 3,2,4, 1,2,4, 2,2,4, 1,2,12, 0,0,0}; // 音阶频率表 高八位code unsigned char FREQH[]={ 0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8, 0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i 0xFC,0xFD,0xFD,0xFD,0xFD,0xFE, 0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF, } ; // 音阶频率表 低八位code unsigned char FREQL[]={ 0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6, 0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i 0xEE,0x44, 0x6B,0xB4,0xF4,0x2D, 0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16, };void TimerInit(void){ TMOD = 0x11; TH1 = (65536 - 1000) / 256; TL1 = (65536 - 1000) % 256; ET0 = 1; ET1 = 1; TR0 = 1; TR1 = 1; EA = 1;}void ScanKey(void){ if(F_KeyDelay) { KeyDelay_Cnt --; if(KeyDelay_Cnt == 0) { F_KeyDelay = 0; KeySure = KeyBuf; F_KeyUp = 1; } } if(KeyBuf != KEY_PORT) { KeyBuf = KEY_PORT; KeyDelay_Cnt = KEYDELAY; F_KeyDelay = 1; } if(!KEY) { KeyDelay_Cnt1 --; if(KeyDelay_Cnt1 == 0) { if(F_PlaySong == 0) { F_Music_Ide = !F_Music_Ide; F_PlaySong = 1; i = 0; } } } else { KeyDelay_Cnt1 = KEYDELAY; } if(PlayIde == 1) { LED_L = 1; LED_M = 0; LED_H = 1; } if(PlayIde == 2) { LED_L = 1; LED_M = 1; LED_H = 0; } if(PlayIde == 0) { LED_L = 0; LED_M = 1; LED_H = 1; } }void main(void){ TimerInit(); F_PlayTone = 0; PortTemp = 0x7f; for(i = 0;i < 7;) { if(FT_250ms) { FT_250ms = 0; i ; PortTemp = _crol_(PortTemp,1); LED_PORT= PortTemp; } } for(i = 0;i < 7;) { if(FT_250ms) { FT_250ms = 0; i ; PortTemp = _cror_(PortTemp,1); LED_PORT= PortTemp; } } LED_PORT = 0xff; i = 0; while(1) { if(FT_1ms) { FT_1ms = 0; WDT_CONTR = 0x38; ScanKey(); if(F_PlaySong) { if(FT_250ms) { FT_250ms = 0; if(Time > 0) { Time --; } else { PortTemp = 0x01; F_PlayTone = 1; if(F_Music_Ide) { k = MUSIC[i] 7 * MUSIC[i 1] - 1;//去音符振荡频率所需数据 PlayIde = MUSIC[i 1] - 1; PortTemp <<= (MUSIC[i]-1); Time = MUSIC[i 2] - 1; //节拍时长 if(! MUSIC[i]) { i = 0; F_PlaySong = 0; LED_PORT = 0xff; F_PlayTone = 0; SPK = 1; PlayIde = 1; Time = 4; } } else { k = MUSIC1[i] 7 * MUSIC1[i 1] - 1;//去音符振荡频率所需数据 PlayIde = MUSIC1[i 1] - 1; PortTemp <<= (MUSIC1[i]-1); Time = MUSIC1[i 2] - 1; //节拍时长 if(! MUSIC1[i]) { i = 0; F_PlaySong = 0; LED_PORT = 0xff; F_PlayTone = 0; SPK = 1; PlayIde = 1; Time = 4; } } PortTemp = ~PortTemp; LED_PORT = PortTemp; Freq_H = FREQH[k]; Freq_L = FREQL[k]; i = i 3; } } } else { switch(KeySure) { case 0x81: F_Tone = 0;F_PlayTone = 1; Timer1_Cnt = 0;k=0; LED_PORT = 0xfe; break; case 0x41: F_Tone = 0;F_PlayTone = 1; Timer1_Cnt = 0;k=1; LED_PORT = 0xfd; break; case 0x21: F_Tone = 0;F_PlayTone = 1; Timer1_Cnt = 0;k=2; LED_PORT = 0xfb; break; case 0x11: F_Tone = 0;F_PlayTone = 1; Timer1_Cnt = 0;k=3; LED_PORT = 0xf7; break; case 0x09: F_Tone = 0;F_PlayTone = 1; Timer1_Cnt = 0;k=4; LED_PORT = 0xef; break; case 0x05: F_Tone = 0;F_PlayTone = 1; Timer1_Cnt = 0;k=5; LED_PORT = 0xdf; break; case 0x03: F_Tone = 0;F_PlayTone = 1; Timer1_Cnt = 0;k=6; LED_PORT = 0xbf; break; case 0x00: if(F_KeyUp) { F_KeyUp = 0; PlayIde ; if(PlayIde == 3) { PlayIde = 0; } } break; default: break; } Freq_H = FREQH[(PlayIde * 7) k]; Freq_L = FREQL[(PlayIde * 7) k]; if(F_Tone) { F_Tone = 0; F_PlayTone = 0;……………………

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