Texture adaptive hole filling algorithm in raster order for three dimensional vi
The technique of image rendering plays a vital role in many 3D applications, such as free view-point television, 2D-to-3D video conversion, etc. Depth image based rendering (DIBR) is considered as an effective way for image rendering. One challenge of DIBR is how to deal with the holes appeared in the procedure of rendering. In this paper, we propose a texture-adaptive hole-filling algorithm for post-processing of rendered image on 3D video applications. Especially, the raster-order is fully con
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