Good.Habits.for.Great.Coding.1484234588.pdf
Improve your coding skills and learn how to write readable code. Rather than teach basic programming, this book presumes that readers understand the fundamentals, and offers time-honed best practices for style, design, documenting, testing, refactoring, and more. Taking an informal, conversational tone, author Michael Stueben offers programming stories, anecdotes, observations, advice, tricks, examples, and challenges based on his 38 years experience writing code and teaching programming classes. Trying to teach style to beginn ers is notoriously difficult and can easily appear pedantic. Instead, this book offers solutions and many examples to back up his ideas. Good Habits for Great Coding distills Stueben's three decades of analyzing his own mistakes, analyzing student mistakes, searching for problems that teach lessons, and searching for simple examples to illustrate complex ideas. Having found that most learn by trying out challenging problems, and reflecting on them, each chapter includes quizzes and problems. The final chapter introduces dynamic programming to reduce complex problems to subcases, and illustrates many concepts discussed in the book. Code samples are provided in Python and designed to be understandable by readers familiar with any modern programming language. At the end of this book, you will have acquired a lifetime of good coding advice, the lessons the author wishes he had learned when he was a novice. What You'll Learn Create readable code through examples of good and bad style Write difficult algorithms by comparing your code to the author's code Derive and code difficult algorithms using dynamic programming Understand the psychology of the coding process Who This Book Is For Students or novice programmers who have taken a beginning programming course and understand coding basics. Teachers will appreciate the author's road-tested ideas that they may apply to their own teaching. Table of Contents Part I: Not Learned in School Chapter 1: A Coding Fantasy Chapter 2: Coding Tricks Chapter 3: Style Chapter 4: More Coding Tricks Part II: Coding Advice Chapter 5: Function Design Chapter 6: Self-Documenting Code Chapter 7: Step-Wise Refinement Chapter 8: Comments Chapter 9: Stop Coding Chapter 10: Testing Chapter 11: Defensive Programming Chapter 12: Refactoring Chapter 13: Write the Tests First (Sometimes) Chapter 14: Expert Advice Part III: Perspective Chapter 15: A Lesson in Design Chapter 16: Beware of OOP Chapter 17: The Evolution of a Function Chapter 18: Do Not Snub Inefficient Algorithms Part IV: Walk the Walk Chapter 19: Problems Worth Solving Chapter 20: Problem Solving Chapter 21: Dynamic Programming ers is notoriously difficult and can easily appear pedantic. Instead, this book offers solutions and many examples to back up his ideas. Good Habits for Great Coding distills Stueben's three decades of analyzing his own mistakes, analyzing student mistakes, searching for problems that teach lessons, and searching for simple examples to illustrate complex ideas. Having found that most learn by trying out challenging problems, and reflecting on them, each chapter includes quizzes and problems. The final chapter introduces dynamic programming to reduce complex problems to subcases, and illustrates many concepts discussed in the book. Code samples are provided in Python and designed to be understandable by readers familiar with any modern programming language. At the end of this book, you will have acquired a lifetime of good coding advice, the lessons the author wishes he had learned when he was a novice. What You'll Learn Create readable code through examples of good and bad style Write difficult algorithms by comparing your code to the author's code Derive and code difficult algorithms using dynamic programming Understand the psychology of the coding process Who This Book Is For Students or novice programmers who have taken a beginning programming course and understand coding basics. Teachers will appreciate the author's road-tested ideas that they may apply to their own teaching. Table of Contents Part I: Not Learned in School Chapter 1: A Coding Fantasy Chapter 2: Coding Tricks Chapter 3: Style Chapter 4: More Coding Tricks Part II: Coding Advice Chapter 5: Function Design Chapter 6: Self-Documenting Code Chapter 7: Step-Wise Refinement Chapter 8: Comments Chapter 9: Stop Coding Chapter 10: Testing Chapter 11: Defensive Programming Chapter 12: Refactoring Chapter 13: Write the Tests First (Sometimes) Chapter 14: Expert Advice Part III: Perspective Chapter 15: A Lesson in Design Chapter 16: Beware of OOP Chapter 17: The Evolution of a Function Chapter 18: Do Not Snub Inefficient Algorithms Part IV: Walk the Walk Chapter 19: Problems Worth Solving Chapter 20: Problem Solving Chapter 21: Dynamic Programming
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