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Fundamentals of Computer Graphics 4rd.pdf

上传者: 2018-12-29 02:32:20上传 PDF文件 80.73MB 热度 81次
计算机图形学的入门级书籍,几乎是必须接触的。下面是摘录: This edition of Fundamentals of Computer Graphics includes substantial rewrites of the chapters on textures and graphics hardware, as well as many corrections throughout. The figures are now in color throughout the book. The organization of the book remains substantially similar to the third edition. In our thinking, Chapters 2 through 8 constitute the “core core,” taking the straight and narrow path through what is absolutely required for understanding how images get onto the screen using the comple mentary approaches of ray tracing and rasterization. Ray tracing is covered first, since it is the simplest way to generate images of 3D scenes, followed by the mathematical machinery required for the graphics pipeline, then the pipeline itself. After that, the “outer core” covers other topics that would commonly be included in an introductory class, such as sampling theory, texture mapping, spatial data structures, and splines. Starting with Chapter 15 is a number of contributed chapters, authored by contributors we have chosen both for their expertise and for their clear way of expressing ideas. As we have revised this book over the years, we have endeavored to retain the informal, intuitive style of presentation that characterizes the earlier editions, while at the same time improving consistency, precision, and completeness. We hope the reader will find the result is an appealing platform for a variety of courses in computer graphics. mentary approaches of ray tracing and rasterization. Ray tracing is covered first, since it is the simplest way to generate images of 3D scenes, followed by the mathematical machinery required for the graphics pipeline, then the pipeline itself. After that, the “outer core” covers other topics that would commonly be included in an introductory class, such as sampling theory, texture mapping, spatial data structures, and splines. Starting with Chapter 15 is a number of contributed chapters, authored by contributors we have chosen both for their expertise and for their clear way of expressing ideas. As we have revised this book over the years, we have endeavored to retain the informal, intuitive style of presentation that characterizes the earlier editions, while at the same time improving consistency, precision, and completeness. We hope the reader will find the result is an appealing platform for a variety of courses in computer graphics.
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