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Fundamentals of Computer Graphics, 4th Edition 英文高清完整.pdf版下载

上传者: 2018-12-29 02:23:20上传 PDF文件 80.73MB 热度 1893次
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structu re, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Table of Contents Chapter 1: Introduction Chapter 2: Miscellaneous Math Chapter 3: Raster Images Chapter 4: Ray Tracing Chapter 5: Linear Algebra Chapter 6: Transformation Matrices Chapter 7: Viewing Chapter 8: The Graphics Pipeline Chapter 9: Signal Processing Chapter 10: Surface Shading Chapter 11: Texture Mapping Chapter 12: Data Structures for Graphics Chapter 13: More Ray Tracing Chapter 14: Sampling Chapter 15: Curves Chapter 16: Computer Animation Chapter 17: Using Graphics Hardware Chapter 18: Light Chapter 19: Color Chapter 20: Visual Perception Chapter 21: Tone Reproduction Chapter 22: Implicit Modeling Chapter 23: Global Illumination Chapter 24: Reflection Models Chapter 25: Computer Graphics in Games Chapter 26: Visualization Title: Fundamentals of Computer Graphics, 4th Edition Author: Peter Shirley, Steve Marschner Length: 748 pages Edition: 4 Language: English Publisher: A K Peters/CRC Press Publication Date: 2015-12-18 ISBN-10: 1482229390 ISBN-13: 9781482229394 re, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Table of Contents Chapter 1: Introduction Chapter 2: Miscellaneous Math Chapter 3: Raster Images Chapter 4: Ray Tracing Chapter 5: Linear Algebra Chapter 6: Transformation Matrices Chapter 7: Viewing Chapter 8: The Graphics Pipeline Chapter 9: Signal Processing Chapter 10: Surface Shading Chapter 11: Texture Mapping Chapter 12: Data Structures for Graphics Chapter 13: More Ray Tracing Chapter 14: Sampling Chapter 15: Curves Chapter 16: Computer Animation Chapter 17: Using Graphics Hardware Chapter 18: Light Chapter 19: Color Chapter 20: Visual Perception Chapter 21: Tone Reproduction Chapter 22: Implicit Modeling Chapter 23: Global Illumination Chapter 24: Reflection Models Chapter 25: Computer Graphics in Games Chapter 26: Visualization Title: Fundamentals of Computer Graphics, 4th Edition Author: Peter Shirley, Steve Marschner Length: 748 pages Edition: 4 Language: English Publisher: A K Peters/CRC Press Publication Date: 2015-12-18 ISBN-10: 1482229390 ISBN-13: 9781482229394
用户评论
码姐姐匿名网友 2018-12-29 02:23:21

还行,适合于初级入门的学习.

码姐姐匿名网友 2018-12-29 02:23:21

很清晰,就是分太多

码姐姐匿名网友 2018-12-29 02:23:21

资源不错,个人水平一般

码姐姐匿名网友 2018-12-29 02:23:21

计算机图形学,比较不错的资源。只是英文水平一般,慢慢啃吧。

announcement826 2018-12-29 02:23:21

资源很好,很清楚

码姐姐匿名网友 2018-12-29 02:23:21

不错,是高清的

码姐姐匿名网友 2018-12-29 02:23:21

好书,下载阅读一下

码姐姐匿名网友 2018-12-29 02:23:21

真是高清,谢谢,很值

码姐姐匿名网友 2018-12-29 02:23:21

资源很好 就是有点贵