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Simulating planar reflection using twopass rendering and texture mapping

上传者: 2019-10-05 10:32:56上传 ZIP文件 6.23MB 热度 36次
Simulatingplanarreflectionusingtwo-passrenderingandtexturemapping1.There‘satablewithflatrectangularsemi-reflectivetable-topinthe3Dscene2.On/Aroundthetablearesome3Dobjects.Alloftheseobjectsaretexture-mapped(mipmapping).3.Thereisapointlightandasingledirectionallightinthescene.4.Ther
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