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The Essential Guide To Open Source Flash Development

上传者: 2018-12-26 00:26:51上传 PDF文件 8.62MB 热度 44次
from Amazon http://www.amazon.com/Essential-Guide-Source-Flash-Development/dp/1430209933/ref=sr_1_1/103-8094290-2214263?ie=UTF8&s=books&qid=1220591519&sr=1-1 Editorial Reviews Product Description Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash af icionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available. Summary of Contents Chapter 1 Introducing the World of Open Source Flash Chapter 2 Exploring Open Source Flash: What's Available Chapter 3 Preparing an Open Source Workflow Chapter 4 Using an Open Source Workflow Chapter 5 Testing and Debugging Chapter 6 Deploying Your Application Chapter 7 Using AMFPHP Chapter 8 Working with SWX: The Native Data Format for the Flash Platform Chapter 9 Using haXe Chapter 10 Fuse and GoASAP: Open Source Animation Tools Chapter 11 Using Papervision3D Chapter 12 Introducing Red5 Chapter 13 Building Some Red5 Apps About the Author An interstellar marauder since age 12… oh, wait, I wasn't supposed to mention that! What I meant to say is: Born in Turkey a little over a quarter of a century ago, I spent most of my childhood and early teens in a tropical paradise called Malaysia and currently live in the murky wetlands of London (oh yes, the weather is that bad thank-you-very-much!). Coding and design both grew out of hobbies that started at age seven, when my Dad brought home an IBM XT instead of a Commodore 64, leaving me to either write my own games or go without (thanks Dad!). My true passions in life are acting and singing, both of which I want to pursue professionally. In between my globetrotting, I got the chance to produce a musical in North Cyprus (Jesus Christ Superstar) and grab a Master of Arts in Film & Video (emphasis Multimedia Design) from American University in Washington, DC. Nowadays, I run my own company in London called "Bits And Pixels", specializing in Flash for web and mobile applications. With more than seven years of experience in working with Flash technology, John is the creator of the Xray debugger and the FLASC compiler GUI. John also started the Red5 open source server project and is co-project manager along with Chris Allen. John has also served as Director of Flash Plat form with BLITZ and was Sr. Flash Developer with Zing.com. Chris is a Senior Flash Engineer at Scholastic's Tom Snyder Productions in Watertown, MA where he is developing the newest version of Fastt Math, a critically acclaimed e-learning application. He is also co-project manager and a Java developer for the Open Source Red5 project. Chris first started working with Flash beginning in 1999 making websites for bars, restaurants and musicians. Since then he has worked on various projects using Flash as the front end. These include a framework for online portfolio applications, a calendar for musicians, and a clinical messaging system utilizing an XMPP socket server. Patrick is a freelance RIA programmer and lead developer of amfphp. He has worked on projects for Microsoft, Toyota, LG, NEC and the US department of education. He has undertaken a bachelor\'s in math and physics and is enthusiastic about the possibilities of blending Flash and dynamic systems. Nicolas is the author of several popular open source tools, including the MTASC open source ActionScript2 compiler, the haXe crossplatform compiler and the Neko Virtual Machine. He is cofounder and respected member of the OSFlash community. icionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available. Summary of Contents Chapter 1 Introducing the World of Open Source Flash Chapter 2 Exploring Open Source Flash: What's Available Chapter 3 Preparing an Open Source Workflow Chapter 4 Using an Open Source Workflow Chapter 5 Testing and Debugging Chapter 6 Deploying Your Application Chapter 7 Using AMFPHP Chapter 8 Working with SWX: The Native Data Format for the Flash Platform Chapter 9 Using haXe Chapter 10 Fuse and GoASAP: Open Source Animation Tools Chapter 11 Using Papervision3D Chapter 12 Introducing Red5 Chapter 13 Building Some Red5 Apps About the Author An interstellar marauder since age 12… oh, wait, I wasn't supposed to mention that! What I meant to say is: Born in Turkey a little over a quarter of a century ago, I spent most of my childhood and early teens in a tropical paradise called Malaysia and currently live in the murky wetlands of London (oh yes, the weather is that bad thank-you-very-much!). Coding and design both grew out of hobbies that started at age seven, when my Dad brought home an IBM XT instead of a Commodore 64, leaving me to either write my own games or go without (thanks Dad!). My true passions in life are acting and singing, both of which I want to pursue professionally. In between my globetrotting, I got the chance to produce a musical in North Cyprus (Jesus Christ Superstar) and grab a Master of Arts in Film & Video (emphasis Multimedia Design) from American University in Washington, DC. Nowadays, I run my own company in London called "Bits And Pixels", specializing in Flash for web and mobile applications. With more than seven years of experience in working with Flash technology, John is the creator of the Xray debugger and the FLASC compiler GUI. John also started the Red5 open source server project and is co-project manager along with Chris Allen. John has also served as Director of Flash Plat form with BLITZ and was Sr. Flash Developer with Zing.com. Chris is a Senior Flash Engineer at Scholastic's Tom Snyder Productions in Watertown, MA where he is developing the newest version of Fastt Math, a critically acclaimed e-learning application. He is also co-project manager and a Java developer for the Open Source Red5 project. Chris first started working with Flash beginning in 1999 making websites for bars, restaurants and musicians. Since then he has worked on various projects using Flash as the front end. These include a framework for online portfolio applications, a calendar for musicians, and a clinical messaging system utilizing an XMPP socket server. Patrick is a freelance RIA programmer and lead developer of amfphp. He has worked on projects for Microsoft, Toyota, LG, NEC and the US department of education. He has undertaken a bachelor\'s in math and physics and is enthusiastic about the possibilities of blending Flash and dynamic systems. Nicolas is the author of several popular open source tools, including the MTASC open source ActionScript2 compiler, the haXe crossplatform compiler and the Neko Virtual Machine. He is cofounder and respected member of the OSFlash community.
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