游戏和图形学的3D数学入门教程(英文)-3D.Math.Primer.for.graphics.and.game.development.pdf
Chapter 1 Introduction Chapter 2 The Cartesian Coordinate System Chapter 3 Multiple Coordinate Spaces Chapter 4 Vectors Chapter 5 Operations on Vectors Chapter 6 A Simple 3D Vector Class Chapter 7 Introduction to Matrices Chapter 8 Matrices and Linear Transformations Chapter 9 More on Matrices Chapter 10 Orientation and Angular Displacement in 3D Chapter 11 Transformations in C++ Chapter 12 Geometric Primitives Chapter 13 Geometric Tests Chapter 14 Triangle Meshes Chapter 15 3D Math for Graphics Chapter 16 Visibility Determina tion Chapter 17 Afterword
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