Learning Unity Physics
Chapter 1, Introduction to Physics in Unity3D, serves as a quick introduction to Physics, and specifically Physics in Unity3D. We will also learn about in-built Physics, as well as Unity3D and the uses of Physics in an interactive development. Chapter 2, Using Different Colliders for Interaction, focuses on colliders, their types in Unity3D, and how we can define the collision shape of objects in a scene. Chapter 3, Overview of Collision Matrix, explains matrices, their types, and how we can define a collision shape of objects i n a scene explaining a matrix. Chapter 4, Rigidbody Types and Their Properties, focuses on Rigidbodies and their types in Unity3D. Chapter 5, Joint Types and Their Properties, describes joints and their types in Unity 3D. Chapter 6, Animation and Unity3D Physics, gives in-depth knowledge on how to use Physics in animation in Unity3D. We will be developing complex animations and also see some examples of animation using Physics. Chapter 7, Optimizing Application's Performance Using Physics in Unity3D, teaches you how you can optimize applications and games if you use Physics in Unity3D.
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了解和掌握物理引擎的良好读本