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通过自阴影算法生成动态毛发

上传者: 2018-12-25 07:01:11上传 PDF文件 3.36MB 热度 33次
通过自阴影算法生成动态毛发 Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rates using graphics hardware. No constraint is imposed on the hair style, and its geometry can be dynamic. Similar to previously presented methods, a 1D visibility function is constructed for each line of sight of the light source view. Our approach differs from other work by treating the hair geometry as a 3D density field, which is sampled on the fly using simple rasterization. The rasterized fragments are clustered, effectively estimating the density of hair along a ray. Based hereon, the visibility function is constructed. We show that realistic selfshadowing of thousands of individual dynamic hair strands can be rendered at interactive rates using consumer graphics hardware.
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码姐姐匿名网友 2018-12-25 07:01:11

对理解渲染毛发的方法比较有参考价值~

码姐姐匿名网友 2018-12-25 07:01:11

04年的头发渲染的一篇文献,用自阴影算法动态生成的...不值8分