UNITY插件Hair Tool
Hair tool is a plugin for creating animated hair and cloth. Physics are implemented with a custom engine based on Verlet integration, and executed on GPU (Compute Shader). You can configure elasticy, gravity, drag, and curveness in editor. Sphere Colliders and Swept Spheres can be added to bones so it interacts with body a realistically. Unity WindZone component is supported. Lighting is based on Kajiya-Kay reflection model. Dirrectional, Point, Spot lights, Cookies and Normal Depth Texture are supported. Shadows are implemen ted as a Unity shadow caster pass. Editor is integrated in Unity. Also you can create hair geometry with Blender and 3dmax. Plans for the next update: - Metal on IOS and OSX support
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Assets/GPUTools/Hair/Scripts/Geometry/MayaImport/MayaHairGeometryImporter.cs(9,7): error CS0246: The type or namespace name `NUnit' could not be found. Are you missing an assembly reference?