Game Programming Patterns
I’m Bob Nystrom. I started writing this book while working at Electronic Arts. In my eight years there, I saw a lot of beautiful code, and a lot of not-so-beautiful code. My hope was that I could take what I learned from the good stuff, write it down here, and then teach it to the people writing the awful stuff.
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用户评论
文档质量不错,谢谢
对游戏编程有用,谢谢
文档质量不错,看起来舒服
虽然没有目录,但是还算清晰
其实就是复制网页的