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Game Programming Patterns

上传者: 2018-12-20 05:59:50上传 PDF文件 7.83MB 热度 52次
I’m Bob Nystrom. I started writing this book while working at Electronic Arts. In my eight years there, I saw a lot of beautiful code, and a lot of not-so-beautiful code. My hope was that I could take what I learned from the good stuff, write it down here, and then teach it to the people writing the awful stuff.
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码姐姐匿名网友 2018-12-20 05:59:50

文档质量不错,谢谢

码姐姐匿名网友 2018-12-20 05:59:50

对游戏编程有用,谢谢

码姐姐匿名网友 2018-12-20 05:59:50

文档质量不错,看起来舒服

码姐姐匿名网友 2018-12-20 05:59:50

虽然没有目录,但是还算清晰

码姐姐匿名网友 2018-12-20 05:59:50

其实就是复制网页的