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Physics Modeling for Game Programmers

上传者: 2018-12-20 05:18:51上传 PDF文件 6.4MB 热度 67次
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.
用户评论
码姐姐匿名网友 2018-12-20 05:18:51

绝对经典的书

码姐姐匿名网友 2018-12-20 05:18:51

nice book for reference, it would be even better if it's in OpenGL instead of DirectX

码姐姐匿名网友 2018-12-20 05:18:51

很好,很有参考价值

码姐姐匿名网友 2018-12-20 05:18:51

很好的书,值得耐心研读

码姐姐匿名网友 2018-12-20 05:18:51

David Conger,Physics Modeling for Game Programmers, Thomson, 2004.共545頁,還是很有參考價值

码姐姐匿名网友 2018-12-20 05:18:51

绝对经典的书籍