AnInvestigationinImplementingaC++VoxelGameEngine
AnInvestigationinImplementingaC++VoxelGameEnginewithDestructibleTerrainInvideogamestoday,worldgeometryisoftenrepresentedasapolygonmesh.Whilethisrepresentationisabletorepresentterrain,itmustbedonesousinganelevationgrid.ForeachXandZlocation,anelevationgridstorestheheightoftheterr
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