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AnInvestigationinImplementingaC++VoxelGameEngine

上传者: 2019-05-09 00:20:53上传 PDF文件 2.49MB 热度 21次
AnInvestigationinImplementingaC++VoxelGameEnginewithDestructibleTerrainInvideogamestoday,worldgeometryisoftenrepresentedasapolygonmesh.Whilethisrepresentationisabletorepresentterrain,itmustbedonesousinganelevationgrid.ForeachXandZlocation,anelevationgridstorestheheightoftheterr
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