GameProgrammingPatterns(游戏设计模式).2016
Introduction1.Architecture,Performance,andGamesII.DesignPatternsRevisited2.Command3.Flyweight4.Observer5.Prototype6.Singleton7.StateIII.SequencingPatterns8.DoubleBuffer9.GameLoop10.UpdateMethodIV.BehavioralPatterns11.Bytecode12.SubclassSandbox13.TypeObjectV.DecouplingPatterns14.Compon
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