OpenGL Shading Language (3rd Edition)
# Paperback: 792 pages # Publisher: Addison-Wesley Professional; 3 edition (July 30, 2009) # Language: English # ISBN-10: 0321637631 # ISBN-13: 978-0321637635 OpenGL® Shading Language is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by utilizing the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.
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用户评论
很好,感谢分享
值得收藏的经典!感谢楼主。
好资源,感谢分享!
感谢分享!非常有用!
这本书是GLSL入门必备啊!
GLSL不好写更不好调,多亏了有这本书。
英文的也可以,认真认真看一看