1. 首页
  2. 课程学习
  3. 游戏开发
  4. Introduction to 3D Game Programming with DirectX 12(英文)

Introduction to 3D Game Programming with DirectX 12(英文)

上传者: 2019-03-29 21:00:15上传 PDF文件 38.07MB 热度 30次
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 12. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization; defining 3D geometry; setting up cameras; creating vertex, pixel, geometry, and compute shaders; lighting; texturing; blending; stenciling; and tessellation. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with animated character meshes, picking, environment mapping, normal mapping, real-time shadows, and ambient occlusion. I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization; defining 3D geometry; setting up cameras; creating vertex, pixel, geometry, and compute shaders; lighting; texturing; blending; stenciling; and tessellation. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with animated character meshes, picking, environment mapping, normal mapping, real-time shadows, and ambient occlusion.
用户评论
码姐姐匿名网友 2019-03-29 21:00:15

自从windows 10发布以后,就一直很期待directx12教程的发布

码姐姐匿名网友 2019-03-29 21:00:15

十分十分感谢