GameProgrammingPatterns
作者Bob Nystrom,在Electronic Arts服务8年,Game Programming Patterns前两周卖出1170份(包括印刷版,属于self-published book和电子版,print copies796份,Kindle copies274份,smashwords70份,iBooks7份)Amazon 标价39.95美元,售价31.9美元
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, org anized as independent recipes so you can pick just the patterns you need., You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. anized as independent recipes so you can pick just the patterns you need., You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
用户评论
谢谢分享,补全,但内容不错
不错,谢谢分享。
不全,但是书不错
好sample啊。。。
只有30页,不是完整版,坑了
内容不错,就是不全
不完整,,
不完整,不要相信