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Unity 4.x Game AI Programming .part2

上传者: 2018-12-08 22:02:05上传 RAR文件 28.65MB 热度 41次
两件文件,自行解压,(附src) 2/2 This book shows how to implement various AI techniques in Unity3D by implementing the algorithm from scratch using C#, applying Unity3D built-in features, or using available scripts and plugins from the Unity Asset Store. For example, we’ll be implementing our own A* algorithm to do pathfinding but will also explore the Unity3D navigation graphs feature. Then we’ll use the Behave plugin to construct behavior trees for intelligent AI character behaviors.
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